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Continue with object when referenced audio has finished

This is based on the fact that audio is (will be) somehow part of the timeline and is a referencable object.

Challenge: (O ... Object, A ... Audio file)


O1, O2, O3, A1, O4, O5, A2, ....

Feature Request:

There should be the ability that O4 (or any post object past A1) can be linked to A1 and started when A1 has finished. (similar to a referenced morph object)


This would allow to create a descriptive audio text where a following object that is referencing to this audio will only start when the audio has finished. For the referencing object: when the audio has already finished - continue, when the audio is running - wait to continue.

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